Sunday, January 3, 2016

And So It Begins - Prepping for Gen Con and the New Year



 

Each year I end up writing a post talking about arguably the most exciting time of the year for me - the summer when Gen Con takes place. Gen Con has become more than a tradition to me, and it's a part of my life that I severely look forward to. Just thinking about seeing all of the people - friends and family alike - as well as check out all the excitement on the floor just fills me with tons of happy. Since it's the beginning of the year, the countdown to the convention has already started. So, with it being a new year and all I decided that I would really take a moment to sit down and analyze the things I wanted to accomplish in 2016. I really feel that I've let myself down - as well as the things I manage - in the past year and that needs to change drastically.

Towards the end of 2015 I feel like I started heading in the right direction. I had a lot of things going for me: I put more attention into I:T, I was playing games again, I started my own line of beard oil that was showing signs of success, and I started looking to the future. Even with all that, I regretted that it took me almost a full year to get it going. Now, with last year behind me, I am pledging to change things going forward. This year I’m looking forward to upgrading my life like it’s never been before. I am looking forward to motivating myself to work harder on my website, gaming, reviews, writing, finances, and much more. There’s something better out there, and this year I’m going to find it.

That’s why I’m already planning for Gen Con. I mean, we’ve already decided that Texas just isn’t the place for us, so we’ll be moving back to Indiana at some point this year. Originally we planned for February, but some things have come up to push that date back. So for now we’re looking toward getting things in order to move as soon as we can, and in the interim we’re planning for positive things. This is where Gen Con comes up. Of course we look forward to the convention at the start of the year, but this year we’re actively going to plan things out straight up to the first day of the con. In the past couple of years we’ve focused on getting a hotel room attached to the convention center. Of course it hasn’t happened yet, but we put so much focus on it that other things slip through the cracks. Last year we devoted more time to checking things out on the exhibit hall floor instead of interview after interview and it worked out for us. I even pledged some time to volunteer at the Shadows of Esteren and Harebrained Schemes booths. We had a blast, even with some mitigating circumstances, and this year we’re going to ensure it blows all the other years out of the water. I think that, with everything we have going on, putting focus on just enjoying the con as a priority will do us well. Of course we’ll spend time talking with some publishers, but this year we’ll be getting news up as we get it instead of scrambling like in the past.

Honestly, I still want to get a hotel room attached to the convention center, but this year I’m feeling like I need to let that notion go in favor of other things. If we book a room out of block, even 6 miles away from the convention center (which is still somewhat close) we’ll end up saving a lot of money in the long run and we won’t be so stammered with other planning. Once that’s out of the way we can even work on better coverage leading up to the convention. Earlier I wrote a small piece on the fact that pre-registration dates are already posted, and, in fact, they are just under a couple of weeks out. We’ll also be able to focus more on what games are debuting at the con as well as what publishers are bringing to the event. Ultimately I feel like this is a much better take on planning than with previous years. It will also help us budget things better so we can grab that one big game that we’ve been eyeing for a while since we’ll save some money by not worrying about the hotel.

Really, I just want to have a good time this year. I’m looking forward to seeing all of our friends and catching up with people. I’m also unusually excited for the prospect of meeting brand new gamers at the convention. While I’ve struggled a bit with anxiety this past year I’m pumped now more than ever to meet new people and interact with them.

With all that being said, I’m hopeful for 2016. I’m pledging to write more, post more, breathe more, and enjoy more. I’ve already played some great games in the first few days of the year and I’m raising a glass to many more. I might even finally pick up a copy of Star Wars: Imperial Assault! Until then I look forward to reviews, interacting with people, getting some beard oil out the door, and turning things around for the better.

Tuesday, September 1, 2015

An Evening with Jace Beleren (Arena of the Planeswalkers First Thoughts)


Hello world, it's been quite a while. If you've been reading this blog for a while then you'll definitely notice some big changes that have taken place. Basically I performed a complete overhaul of this blog and I deleted all of my back-content. In fact, I even went so far as to delete my old Wordpress blog, which is where my previous content was originally stored. I decided that I wanted one blog to host my thoughts, crafty things, and just whatever I saw fit to post and I didn't need to have things all spread out. So, let me officially welcome you to my new and improved blog!

A lot has changed since I last wrote, and I think this will be a great place to showcase what's happening with me, including my gaming, cosplay, writing, and everyday endeavors. With that said, be sure to sit down and strap in for the ride! Now, let's get down to business!

This evening I had the great opportunity to play a new game that I've heard a lot of people talking about - Magic: the Gathering: Arena of the Planeswalkers. It's fitting, when I think about it, because it's almost like Jace Beleren got a hold of my blog and wiped it clean with an erasure spell. If anyone knows what it's like to need to start with a clean slate it's that guy.

I've been playing Magic: the Gathering for about 13 years. I got started in the game when the Mirrodin block had just been introduced and I fell in love instantly. That's why, when I heard about Arena of the Planeswalkers, I got extremely excited. You see, I unfortunately missed out hugely on a game series while I was growing up: Heroscape. That game had some serious awesomeness going on with it and I am so upset I was in the dark during its prime. I've seriously been considering saving up and dumping the cash on any full set I can find to learn and play the game. I mean, it had everything: sweet terrain tiles, awesome hero miniatures, fun rules, and did I mention the sweet terrain tiles? 

JACE BECKONS YOU...

Arena of the Planeswalkers is apparently made along the same lines as Heroscape, and some gamers are even porting over heroes and whatnot in between the two games! I got my first play in tonight after the game arrived. I found it available online, ordered it, and tore it open with excitement as soon as I got my hands on it.

Basically how it works is like such: you control one of the iconic Planeswalkers from the MtG universe along with an army of creatures at their disposal. You can go head-to-head in different scenarios or play whacked-out free-for-all matches against other Planeswalkers. The game is played on a sweet board that uses some of the old Heroscape terrain (I KNOW YOU CAN REMAKE THEM HASBRO. GIVE THEM TO ME.) along with some new pieces to make it all unique. Players take turns summoning creatures, moving about the board, attacking, and casting spells in hopes to be the last Planeswalker standing on the battlefield.

The game is a helluva lot of fun, though the rulebook for it is ATROCIOUS. I mean, there was so much page flipping when trying to clarify things that I nearly lost my mind! The fact that my wife (who sat down with me to game) and I are both MtG players helped a lot, though, and we got through our first game with little effort.

I took on Liliana, because, well, she's Liliana and I've got a little bit of a crush on her. No seriously, I geeked out hardcore when I met her at Gen Con:

The talented cspranklerun as Liliana!


Anyways, my wife decided to go with Chandra and we got setup for battle. One of the first things I noticed with Arena of the Planeswalkers was the Planeswalker model detail. While I think the sculpts are cool, the pre-worked paint jobs are horrendous. I can't expect too much since this is quite the mass-produced game, but sheesh. Still, there's nothing wrong that a set of touch-ups can't handle.

The rest of the components for the game are astounding. The terrain boards and battle ruins are stout and stand up well. The cards remind me of the ones that came with Dungeon Command and the various D&D board games like Legend of Drizzt. Everything else was nicely packed in the game's pre-inserted organizer and for an MSRP of $30 was much better than I expected them to be.

Gameplay was quick, and we knocked out a "kill the rival Planeswalker" scenario in about 20 minutes, including time to check the rulebook a few times. Players basically take turns that play out mainly the same way as turns do in MtG:

  • Draw a card
  • Summon dudes
  • Choose an army card to activate
  • Activate dudes from that card
  • Move the turn marker
The cards in Arena of the Planeswalkers use the same artwork from MtG, and though I thought it would bother me it really doesn't. The cards even act sort of the same way they do in MtG, although we're talking in board game terms instead of just a card game. The stats are simple to understand, combat is fluid, and the game works to provide a fun experience.

So far I'm happy with Arena of the Planeswalkers. My wife came out strong in the beginning as Chandra, what with her many spells that let her attack and activate and attack and summon and attack... You catch my drift. Just like a red deck in MtG, though, Chandra ran out of steam and I, playing Liliana, was in it for the long game. Setting up my armies correctly I made sacrifices to empower the models I had on the board and gave Chandra a beatdown she never saw coming. The game's similarities to MtG only make me want to play it more, and I'm excited to see what's coming next in terms of expansions and such.

I'm definitely going to get more plays of this game in, along with some others I've got on the list. Things have been a bit busy lately but I am hoping for some cooldown within this coming week. Games on the docket include: The Undercity, D&D Attack Wing, Mice & Mystics, and much more!

So, that's what I did with my evening. What did you do with yours?